Upcoming Events
Oct
27
Sat
all-day Rapid Fire 2018 @ Stirling Wargamers
Rapid Fire 2018 @ Stirling Wargamers
Oct 27 – Oct 28 all-day
Rapid Fire 2018 @ Stirling Wargamers
  The one you’ve all been waiting for Rapid Fire returns for 2018. Stirling Wargamers are proud to announce our annual 40K singles event. We will be releasing information in the upcoming months however to[...]
Nov
3
Sat
all-day Scottish Take Over 4 GT @ The Seaforth Club
Scottish Take Over 4 GT @ The Seaforth Club
Nov 3 – Nov 4 all-day
Scottish Take Over 4 GT @ The Seaforth Club
  This is it folks, our fouth event, and we are now officially a GT. To celebrate this milestone, and the speed you have all helped us grow to a GT, i want to make[...]
Nov
10
Sat
all-day The Warhammer 40k Freedom GT @ Common Ground Games
The Warhammer 40k Freedom GT @ Common Ground Games
Nov 10 – Nov 11 all-day
The Warhammer 40k Freedom GT @ Common Ground Games
  In place of the independent GT Scottish heat comes the appropriately named Freedom GT. This will be using the exact same missions and army selection as the independent GT would’ve done. An updated rulespack[...]
Nov
17
Sat
all-day Alliance Open – 40K – Dutch Gran... @ Van der Valk Hotel Schiphol A4
Alliance Open – 40K – Dutch Gran... @ Van der Valk Hotel Schiphol A4
Nov 17 – Nov 18 all-day
Alliance Open - 40K - Dutch Grand Tournament @ Van der Valk Hotel Schiphol A4
  Alliance Open – 40K – Dutch Grand Tournament – 2000 points – 5 rounds – 3 hour rounds – Price support for 1,2,3, best painted and best sportmenship – Epic Lunch – Goodie bag[...]
Dec
1
Sat
all-day Allies of Convenience Wales GT @ Firestorm Games
Allies of Convenience Wales GT @ Firestorm Games
Dec 1 – Dec 2 all-day
Allies of Convenience Wales GT @ Firestorm Games
  The Allies of Convenience Team and the Welsh ETC team are co-hosting their event this year in Wales at Firestorm Games in Cardiff. It is a 2000 point ETC style singles event. Players will[...]
Dec
8
Sat
all-day The Grand Strategist GT @ Common Ground Games
The Grand Strategist GT @ Common Ground Games
Dec 8 – Dec 9 all-day
The Grand Strategist GT @ Common Ground Games
  Warhammer 40k tournament 5 games ETC style missions 2000 points prizes and glory to be won! Further details and rules pack will be coming soon. We will be submitting scores to ITC rankings ITC[...]
Jan
18
Fri
all-day Caledonian Uprising 2019 @ Element Games North West Gaming Centre 1st Floor, Hallam Business Centre, Hallam Street, SK2 6PT Stockport
Caledonian Uprising 2019 @ Element Games North West Gaming Centre 1st Floor, Hallam Business Centre, Hallam Street, SK2 6PT Stockport
Jan 18 – Jan 20 all-day
Caledonian Uprising 2019 @ Element Games North West Gaming Centre 1st Floor, Hallam Business Centre, Hallam Street, SK2 6PT Stockport
  Caledonian Uprising returns for the 9th year! Friday 18th January – pre-event social and gaming Saturday 19th and Sunday 20th January – Main event One hundred 40k players, one hall and one Champion! ________________________________________________[...]
Feb
23
Sat
all-day Belgian Team Championships 2019 @ Horizon VZW
Belgian Team Championships 2019 @ Horizon VZW
Feb 23 – Feb 24 all-day
Belgian Team Championships 2019 @ Horizon VZW
  We are honoured to present the 5th instalment of the Belgian 40K Team Championships Event. As usual, every Team is welcome, be it an actual representation of a Gaming Club, just a bunch of[...]
all-day Dark Millennium 6 @ Common Ground Games
Dark Millennium 6 @ Common Ground Games
Feb 23 – Feb 24 all-day
Dark Millennium 6 @ Common Ground Games
  Dark Millennium returns for its 6th year! 6 rounds of games using custom missions! Details to follow in the rules pack, but the below is a guideline: -3 detachments (including duplication) -2000 points -Forge[...]
Caledonian Deathwatch Network

Dear Games Workshop

Image result for harlequin 40k tears image

Dear Games Workshop

Thank you for your recent FAQ. I really appreciate you taking the time to work on the rules as the game develops and deal with issues as they arise. However, (and you knew this was coming), I want to discuss the change to the Flip Belt rule for Harlequins, limiting it to work only in the movement phase.

This has a devastating effect on an army I love, and one I’ve played since the start of 8th edition. 

I think I understand the issue you were seeking to address – the ability to deep strike a model onto the top of a ruin, 9” from any enemy models, but within 1” horizontally. If Flip Belts (or FLY) allowed that model to ignore vertical distance in the assault phase, one need only “roll” a 1” charge.

This is clearly ludicrous and needed to be addressed, and I assume that’s what you had in mind when making these changes. However, the change to Flip Belts (and FLY), has other (perhaps) unintended consequences.Those consequences have nothing to do with how Harlequins interact with terrain, rather it is their (post FAQ) inability to jump over models in the charge and fight phases that neuter the army. By no longer ignoring other models in assault it is harder to “hide” in combat by trapping a model, consolidating from combat to combat becomes much harder, and a simple line of guardsmen stop Harlequins dead in their tracks. 

Was this really what you intended?

One of the great joys of playing Harlequins is that they play very much to the background lore. I have on numerous occasions “danced” through gunlines, moving from combat to combat in a way I image a Troupe of Harlequins doing “in real life”. Troupes are illusive and hard to pin down, and, when played well, devastating. When played poorly, they are the most fragile of glass cannons, as it should be. The change to Flip Belts makes most of this impossible. It removes a lot of the army’s  “flavour”, and turns what should be lighting fast, assassin, acrobats, into flat footed dullards, confounded by the rawest of conscripts standing in front of them. 

And it makes non sense thematically. When trying to suspends ones disbelief and immerse oneself in the game – what happens in the assault phase – do the Players simply switch off their Flip Belts!

This can not be what you intended!

And what makes me even sadder, is that the change to flip belts removes much of the skill in playing and countering the army. In the charge and fight phases, positioning, order of operations and movement are crucial. When playing with Harlequins, doing it well makes the difference between tearing through a gunline, and dieing horribly under a flurry of bolter rounds. When playing against Harlequins, doing it well makes the difference between ripping the pointy eared “prancers” apart with lazgun fire, and dieing before you know you’re dead!

My point is, the change takes a lot of skill out of both playing Harlequins and playing against them. In effect it “dumbs down” the army and the game!

Can I please ask you to think again?

Happy to discuss further

EYIG

One Response to “Dear Games Workshop”

  • Brian Ellis says:

    Hit the nail on the head. In order to address one specific concern, they make a change that ruins the flavor and usability of another unit that needed help, not to be nerfed. When they created the rules for the Harlequins they surely didn’t intend for them to be charging headlong into a line of guardsmen or termagants. These boys and girls cost 13 points base for a unit with a 4++ and T3. We paid for their combat acrobatics, but now we’re paying for nothing.

Leave a Reply

You must be logged in to post a comment.

Our Sponsors
Element Games - Wargaming Webstore

Secret Weapon Miniatures
FB Events