Harlies for ITC Bunker War

Image result for 40k harlequins and knights

I’m going to the ITC 40k Bunker War next weekend. It’s the first of 6 tournaments I have lined up before the LVO early next year. 

I’ve never been to this tournament before and I have no idea what to expect. So I think I need a reasonably balanced Harlies list. 

Last time I spoke about lists I was running my “standard” Harlies list – Shadowseer, Troupe Masters x2, Troupe’s x5, Starweavers x5, Archon and 3 Ravagers with disintegrators. It’s a good all round list with an answer for pretty much everything. However, it lacks an easy answer to Knights. You need to get the Starweavers up close and personal (ideally within 3”) with their Fusions Pistols before you can really take a Knight apart. And while it is reasonably easy to get 3 Starweavers that close to a Knight (assuming no bubble wrap … not a safe assumption), Pistols are unreliable.

Luckily, Harlies have an easier answers to Knights – Skyweavers with Haywire Cannons (Skywires). A unit of 6 can reliably put around 10 – 11 wounds on a Knight from 24” away. Combine that with the Ravagers (which on average put around 8 wounds on a Knight) and I can cripple, if not kill, a Knight with these 2 units. Combine that with some Fusion Pistols and Shuriken Cannons, and with a bit of luck, I can kill one Knight and cripple another one in one round of shooting (assuming I use Agents of Vect to block Rotate Ion Shields).

So I’m thinking of taking out a Troupe Master, a Troupe and a Starweaver and replacing them with 6 Skywires. 

In play testing the list has been very strong against Knights. In one game I killed 5 of them in 4 turns (one of them a Castellan), and in another a Gallant and 2 Armigers were reasonably easily deal with. The issue is, if there are no vehicles, I really miss the extra Troupe. I played a couple of Demons lists (cultists, 6 Demons Princes and some other stuff) and struggled a bit (won one lost one), and I played an infantry heavy space wolf list (Fenrisian Wolves, Lords with Jump Packs, Rune Priests and Wulfven), and was narrowly beaten. An extra Troupe would have helped. 

Having said that, I do expect Knights, so I think I’ll keep the Skywires. My list is

Shadowseer

Troupe Master, Kiss, Fusion Pistol

5 Players, 4 Fusion, 4 Caresses 

5 Players, 4 Fusion, 4 Caresses 

5 Players, 4 Fusion, 4 Caresses 

5 Players, 4 Fusion, 4 Caresses 

Starweavers x4

Skyweavers x6, Haywire Cannons, Glaives 

Archon

Ravager with 3 Disintegrators

Ravager with 3 Disintegrators

Ravager with 3 Disintegrators

The alternative would be to drop the Ravagers, and replace them with 4 more Skywires to make an Outrider detachment. I would also have space for a 5th Troupe and their Starweaver. But I think I want to keep the Ravagers.

Thoughts?

EYIG

I’m going to the ITC 40k Bunker War next weekend. It’s the first of 6 tournaments I have lined up before the LVO early next year. 

I’ve never been to this tournament before and I have no idea what to expect. So I think I need a reasonably balanced Harlies list. 

Last time I spoke about lists I was running my “standard” Harlies list – Shadowseer, Troupe Masters x2, Troupe’s x5, Starweavers x5, Archon and 3 Ravagers with disintegrators. It’s a good all round list with an answer for pretty much everything. However, it lacks an easy answer to Knights. You need to get the Starweavers up close and personal (ideally within 3”) with their Fusions Pistols before you can really take a Knight apart. And while it is reasonably easy to get 3 Starweavers that close to a Knight (assuming no bubble wrap … not a safe assumption), Pistols are unreliable.

Luckily, Harlies have an easier answers to Knights – Skyweavers with Haywire Cannons (Skywires). A unit of 6 can reliably put around 10 – 11 wounds on a Knight from 24” away. Combine that with the Ravagers (which on average put around 8 wounds on a Knight) and I can cripple, if not kill, a Knight with these 2 units. Combine that with some Fusion Pistols and Shuriken Cannons, and with a bit of luck, I can kill one Knight and cripple another one in one round of shooting (assuming I use Agents of Vect to block Rotate Ion Shields).

So I’m thinking of taking out a Troupe Master, a Troupe and a Starweaver and replacing them with 6 Skywires. 

In play testing the list has been very strong against Knights. In one game I killed 5 of them in 4 turns (one of them a Castellan), and in another a Gallant and 2 Armigers were reasonably easily deal with. The issue is, if there are no vehicles, I really miss the extra Troupe. I played a couple of Demons lists (cultists, 6 Demons Princes and some other stuff) and struggled a bit (won one lost one), and I played an infantry heavy space wolf list (Fenrisian Wolves, Lords with Jump Packs, Rune Priests and Wulfven), and was narrowly beaten. An extra Troupe would have helped. 

Having said that, I do expect Knights, so I think I’ll keep the Skywires. My list is

Shadowseer

Troupe Master, Kiss, Fusion Pistol

5 Players, 4 Fusion, 4 Caresses 

5 Players, 4 Fusion, 4 Caresses 

5 Players, 4 Fusion, 4 Caresses 

5 Players, 4 Fusion, 4 Caresses 

Starweavers x4

Skyweavers x6, Haywire Cannons, Glaives 

Archon

Ravager with 3 Disintegrators

Ravager with 3 Disintegrators

Ravager with 3 Disintegrators

The alternative would be to drop the Ravagers, and replace them with 4 more Skywires to make an Outrider detachment. I would also have space for a 5th Troupe and their Starweaver. But I think I want to keep the Ravagers.

Thoughts?

EYIG

2 Responses to “Harlies for ITC Bunker War”

  • Brian Ellis says:

    May I ask how troupes help you deal with high body count armies? Thats my biggest fear as a Harlequin player.

  • EYIG says:

    High body count armies are a problem for a pure Harlies list. Five player Troupes just don’t do it. Running one big unit on foot might help. I’ve also been exploring allies – Wyches and Kabalites are an option, but I haven’t really trialed them yet.

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